It also adds a bit of variety to the walk and fight monster pattern. They’re not only ridiculously easy, but if you happen to fall into a pit, no penalty is applied.
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Very early in the game you’ll have the option to either freeze the enemies, so you’ll have a chance to avoid the battle by jumping over them or slash them and try to gain the initiative. As you explore dungeons, enemies will appear as a blue, glowing orb. Fortunately this same nuance doesn’t apply to dungeons as everything that can be interacted with is very visible and obvious. The way it’s made is a bit cumbersome since you don’t know what can be interacted with it could be some NPC deep in the background, so you need to pay attention to any prompts that might appear as you walk through the city. The player is able to interact with objects and NPCs and also enter stores and houses. When in cities, everything stays in the background with only the main character at the front plane. The game allows players to explore the cities and dungeons in a 2D plane. It uses what I’ll refer to here as the “ Valkyrie Profile formula”, -No I’m not sorry- which means that it combines elements of action, adventure, RPG and platformer games. The gameplay is Astria’s Ascending strongest point. This makes it a tad difficult to maintain interest in the story and characters in general. Until you’ve visited all race’s dwellings, their corresponding city outside of Harmonia which they hail from, and a nearby dungeon the story is drip fed between the main story and each demigod’s own personal issues. The story follows this predictable pattern for the first 20 hours, although your mileage may vary. There will be a disturbance in a race’s dwelling inside Harmonia, and the demigods will rush in to investigate. The demigods serve as the “world police”, responsible for maintaining peace in Orcanon and sure enough, they have their hands full, as beings only known as “noises”, threaten to break the harmony.Īstria Ascending’s story is told in a very linear fashion and with very little exposition, especially for the main characters. The demigods have representatives from each race, with most of them excelling at whatever proficiency they have. Harmonia is overseen by a goddess and her eight demigods.
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It also robs them of much of their individuality and diminishes the innate potential each race might have the awisi, a race of bird people, isn’t able to fly as high and free as before, for example.
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The harmelon fruit is able to suppress the more extreme emotions of the inhabitants of Orcanon, allowing them to coexist without killing themselves over what belief they might have. All this peace has a hefty price, though to be able to live in harmony and be a part of Harmonia’s society, the inhabitants of Orcanon must consume a fruit known as “harmelon”. The five races come together in the city known as Harmonia, which is situated at the center of Orcanon and serves as a symbol of the peace enjoyed by its people. Strangely enough in Orcanon, the people is able to coexist peacefully. If there’s something the history of humanity has taught us, it is that any conflicts between races would be resolved by endless bloodshed.
![astria ascending xbox astria ascending xbox](https://switch-brasil.com/wp-content/uploads/2021/03/Astria-Ascending-Scrn26032021.jpg)
The world of Orcanon is inhabited by five races that diverge enormously in appearance and customs. With a renowned team such as this and the promise of an emotional and mature story, would Astria Ascending be the “second coming” of traditional J-RPGs? The art is made in collaboration with Cydesignation, known for the art of Nier Automata and Nier Replicant. The music is produced and composed by Hitoshi Sakimoto, known for his work on Final Fantasy XII, Vagrant Story and many others. The story and scenario is provided by Kazushige Nojima, who wrote the story for Final Fantasy X. With that said, Astria Ascending is an ambitious project for an indie venture publisher Dear Villagers was able to assemble a veritable team of J-RPG stars.
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With the game industry focusing more and more on behemoth projects with inflated budgets that prioritize “realism” and hype to the detriment of passionate and fun focused projects, games such as Astria Ascending are a godsend. Astria Ascending tries to fill the void left by J-RPGs reminiscent of the old PlayStation One era such as Valkyrie Profile and the old school Final Fantasy games, to mention a few.
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Platforms: PC (Reviewed), Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series Xįrom Artisan Studios, the people responsible for Super Neptunia RPG, comes a new take on traditional J-RPGs.